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Li Jinlong 李金龙
Li Jinlong 李金龙
3D artist
singapore, Singapore

Summary

Hello! I am a 3D artist from Singapore with over 6 years of working experience in the games industry.
Feel free to drop me a message for any inquiries.
Email : leejinlong1989@gmail.com

Skills

3D Modeling3D character art

Software proficiency

Blender
Blender
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat

Productions

    • Video Game
      Tekken 8
    • Year
      2024
    • Role
      Character Artist
    • Company
      Bandai Namco Studio
    • Video Game
      Tekken Season 7 Season Pass 4
    • Year
      2020
    • Role
      Character Artist
    • Company
      Bandai Namco Studio
    • Video Game
      God Eater 3
    • Year
      2019
    • Role
      Character Artist
    • Company
      Bandai Namco Studio
    • Video Game
      Code Vein
    • Year
      2019
    • Role
      Character Artist
    • Company
      Bandai Namco Studio
    • Video Game
      Monster Hunter World Ice Borne
    • Year
      2019
    • Role
      Character Artist
    • Company
      Bandai Namco Studio

Experience

  • 3D Artist at Happy Hour Games
    Singapore, SG
    December 2024 - Present

    Create 3D game assets with textures and implement into game engine

    Create 3D assets for marketing purposes

  • 3D intermediate game artist at The iterative collective
    Singapore, SG
    March 2024 - December 2024

    Create 3D assets with textures and implement into game engine

    Create rig for 3D characters

    Develop the game level design for interactive gameplay

    Set up shader/material and lighting in game engine

  • Senior 3D Character Artist at IFUN Singapore
    Singapore, SG
    February 2022 - September 2023

    Create 3D assets with textures and implement into game engine

    Create 3D assets for marketing purposes

    Undertake junior artists and managed their timeline

  • 3D character Artist at Streamline Media Studio Malaysia
    Kuala Lumpur, MY
    April 2021 - February 2022

    Create high and low poly 3D character game assets with textures based of 2D

    concepts

  • Junior Character Artist at Bandai Namco Studio Malaysia
    Petaling Jaya, MY
    April 2018 - March 2021

    Create high and low poly 3D character game assets with textures based of 2D

    concepts

    paint weight rigging for 3D characters