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Hand Anatomy Study

Took this chance to do a hand sculpt practice for personal project. Tried a different workflow, created/retopo the base mesh in maya then bring to Zbrush to sculpt the details . Better to sculpt the details when u got a good proper flow base topology for the hands and also this base hand mesh can be use for future projects.

Wire frame of model, lowest subdivision

Wire frame of model, lowest subdivision

Wire frame of model, highest subdivision

Wire frame of model, highest subdivision

Wire frame of model, lowest subdivision

Wire frame of model, lowest subdivision

Wire frame of model, highest subdivision

Wire frame of model, highest subdivision